<?xml version="1.0" encoding="UTF-8" ?>
<class name="Mesh" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		A [Resource] that contains vertex-array based geometry.
	</brief_description>
	<description>
		Mesh is a type of [Resource] that contains vertex-array based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="create_convex_shape" qualifiers="const">
			<return type="Shape">
			</return>
			<description>
				Calculate a [ConvexPolygonShape] from the mesh.
			</description>
		</method>
		<method name="create_outline" qualifiers="const">
			<return type="Mesh">
			</return>
			<argument index="0" name="margin" type="float">
			</argument>
			<description>
				Calculate an outline mesh at a defined offset (margin) from the original mesh. Note: Typically returns the vertices in reverse order (e.g. clockwise to anti-clockwise).
			</description>
		</method>
		<method name="create_trimesh_shape" qualifiers="const">
			<return type="Shape">
			</return>
			<description>
				Calculate a [ConcavePolygonShape] from the mesh.
			</description>
		</method>
		<method name="generate_triangle_mesh" qualifiers="const">
			<return type="TriangleMesh">
			</return>
			<description>
				Generate a [TriangleMesh] from the mesh.
			</description>
		</method>
		<method name="get_faces" qualifiers="const">
			<return type="PoolVector3Array">
			</return>
			<description>
				Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle.
			</description>
		</method>
	</methods>
	<constants>
		<constant name="PRIMITIVE_POINTS" value="0">
			Render array as points (one vertex equals one point).
		</constant>
		<constant name="PRIMITIVE_LINES" value="1">
			Render array as lines (every two vertices a line is created).
		</constant>
		<constant name="PRIMITIVE_LINE_STRIP" value="2">
			Render array as line strip.
		</constant>
		<constant name="PRIMITIVE_LINE_LOOP" value="3">
			Render array as line loop (like line strip, but closed).
		</constant>
		<constant name="PRIMITIVE_TRIANGLES" value="4">
			Render array as triangles (every three vertices a triangle is created).
		</constant>
		<constant name="PRIMITIVE_TRIANGLE_STRIP" value="5">
			Render array as triangle strips.
		</constant>
		<constant name="PRIMITIVE_TRIANGLE_FAN" value="6">
			Render array as triangle fans.
		</constant>
		<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0">
		</constant>
		<constant name="BLEND_SHAPE_MODE_RELATIVE" value="1">
		</constant>
		<constant name="ARRAY_FORMAT_VERTEX" value="1">
		</constant>
		<constant name="ARRAY_FORMAT_NORMAL" value="2">
		</constant>
		<constant name="ARRAY_FORMAT_TANGENT" value="4">
		</constant>
		<constant name="ARRAY_FORMAT_COLOR" value="8">
		</constant>
		<constant name="ARRAY_FORMAT_TEX_UV" value="16">
		</constant>
		<constant name="ARRAY_FORMAT_TEX_UV2" value="32">
		</constant>
		<constant name="ARRAY_FORMAT_BONES" value="64">
		</constant>
		<constant name="ARRAY_FORMAT_WEIGHTS" value="128">
		</constant>
		<constant name="ARRAY_FORMAT_INDEX" value="256">
		</constant>
		<constant name="ARRAY_COMPRESS_BASE" value="9">
		</constant>
		<constant name="ARRAY_COMPRESS_VERTEX" value="512">
		</constant>
		<constant name="ARRAY_COMPRESS_NORMAL" value="1024">
		</constant>
		<constant name="ARRAY_COMPRESS_TANGENT" value="2048">
		</constant>
		<constant name="ARRAY_COMPRESS_COLOR" value="4096">
		</constant>
		<constant name="ARRAY_COMPRESS_TEX_UV" value="8192">
		</constant>
		<constant name="ARRAY_COMPRESS_TEX_UV2" value="16384">
		</constant>
		<constant name="ARRAY_COMPRESS_BONES" value="32768">
		</constant>
		<constant name="ARRAY_COMPRESS_WEIGHTS" value="65536">
		</constant>
		<constant name="ARRAY_COMPRESS_INDEX" value="131072">
		</constant>
		<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144">
		</constant>
		<constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288">
		</constant>
		<constant name="ARRAY_COMPRESS_DEFAULT" value="97792">
		</constant>
		<constant name="ARRAY_VERTEX" value="0">
		</constant>
		<constant name="ARRAY_NORMAL" value="1">
		</constant>
		<constant name="ARRAY_TANGENT" value="2">
		</constant>
		<constant name="ARRAY_COLOR" value="3">
		</constant>
		<constant name="ARRAY_TEX_UV" value="4">
		</constant>
		<constant name="ARRAY_TEX_UV2" value="5">
		</constant>
		<constant name="ARRAY_BONES" value="6">
		</constant>
		<constant name="ARRAY_WEIGHTS" value="7">
		</constant>
		<constant name="ARRAY_INDEX" value="8">
		</constant>
		<constant name="ARRAY_MAX" value="9">
		</constant>
	</constants>
</class>
